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Shallanna Yassavi
Imperial Academy Amarr Empire
502
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Posted - 2017.04.21 20:33:48 -
[1] - Quote
Strategic cruisers fail this thing.
I threw together a 2B proteus build which could grab hold of a polarized nightmare with 6 shiny damage mods in the lows and not let go. Ever. I was playing with this in the in-game fitting tool with all subsystems at IV and no armor implants of any kind. You can't neut it (unless you're packing a lot of neuts and/or are neut-bonused), it's highly resistant to jamming, it doesn't run out of cap booster charges, and it doesn't care about weapon disruption because that wasn't the point. Damps don't really work because it's designed to be in your face. Target painting doesn't help unless you're part of a fleet. The very best you can do solo is avoid the fight, because you're not killing it.
Oh, and your shiny-fit solo prot won't break it, either :)
The regengu has a similar problem, except it can kill things with RLML.
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Shallanna Yassavi
Imperial Academy Amarr Empire
503
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Posted - 2017.04.22 11:32:26 -
[2] - Quote
Gimme Sake wrote:As I see it, SP loss was there to prevent only t3 usage. It has become obsolete and pointless. Not that pointless. When the skill injectors dropped, T3C got their gold duct tape.
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Shallanna Yassavi
Imperial Academy Amarr Empire
503
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Posted - 2017.04.23 04:22:33 -
[3] - Quote
If you're going out to null to just explore, there's already the wormhole express.
Escalation chasing is another story. That one says "go to X system within 24 hours." I've never chased a null escalation because the only realistic way to pass those null gatecamps with enough firepower to run the escalation is usually... cloaky nullified T3C, or maybe dotlan to find a wormhole within 10 jumps of the target system and hope you don't hit one on the way there. Or take an interceptor out and try to sell the escalation to someone just passing through. The last time I tried to sell an escalation, the locals thought I was trying to set them up to get hotdropped. Hmm...
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Shallanna Yassavi
Imperial Academy Amarr Empire
504
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Posted - 2017.04.23 08:07:23 -
[4] - Quote
baltec1 wrote:Herzog Wolfhammer wrote:baltec1 wrote:Shallanna Yassavi wrote:If you're going out to null to just explore, there's already the wormhole express.
Escalation chasing is another story. That one says "go to X system within 24 hours." I've never chased a null escalation because the only realistic way to pass those null gatecamps with enough firepower to run the escalation is usually... cloaky nullified T3C, or maybe dotlan to find a wormhole within 10 jumps of the target system and hope you don't hit one on the way there. Or take an interceptor out and try to sell the escalation to someone just passing through. The last time I tried to sell an escalation, the locals thought I was trying to set them up to get hotdropped. Hmm... Its a false argument anyway, escalations are generally run by the people that own the space, the very same people who generally have the gatecamps and bubbled gates too. I have seen escalations go as far as 17 jumps. That's still safely behind your intel channels and choke points? You can go 40 jumps and still be in friendly space. I thought the big blue donut didn't exist any more.
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Shallanna Yassavi
Imperial Academy Amarr Empire
504
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Posted - 2017.04.23 09:58:49 -
[5] - Quote
Merin Ryskin wrote:baltec1 wrote:We are talking about a cruiser doing content that was built around the idea of needing multiple people or blingy battleships. The only reason t3c can do it where not other can is simply down to the massively overpowered tank on such a small hull. Its like saying nothing would be wrong with a frigate doing a level 4 mission as quickly as a battleship. The excessive tank on T3s, which is excessive no matter how they're fitted or used, is not relevant here. I am strongly in favor of nerfing T3 tanks to something more appropriate for a cruiser hull. And no, there would be nothing wrong with a frigate doing a level 4 mission as quickly as a battleship, if it was a billion-ISK T4 super-frigate. The old "leveling up" through frigate -> cruiser -> battleship is supposed to be gone, battleships are not supposed to be the best at everything just because they're the biggest hull class. This whole "Cost is a significant balancing factor" goes out the window when you see exactly how many combat anomalies the magical sov anomaly generators make, how much they're worth, how quickly carriers can chew through them, and how many carriers are out in null doing exactly that. You think you're lucky to find 10 dens in a system? Try tens of yards, rally points, ports, and up.
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Shallanna Yassavi
Imperial Academy Amarr Empire
505
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Posted - 2017.04.23 23:50:22 -
[6] - Quote
Question:
If T3C get nerfed to between navy and HAC, will they get let into more exploration sites outside of WH space, like 4/10, or (edit: cruiser) burner missions?
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Shallanna Yassavi
Imperial Academy Amarr Empire
506
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Posted - 2017.04.24 07:36:47 -
[7] - Quote
Shae Tadaruwa wrote:Dracvlad wrote:OK then we look at a certain faction BS which is used by certain people for fleet fights, 266,244 EHP and 1110 DPS, ... Nerf that too. T3Cs are the most OP class of ships in the game. Nerfing them will make a lot of other options more viable than the uber tanked T3C fleets we currently see. The soon the T3C fleets go the way of the Dodo, the better. It would be great if CCP could find a way to nerf them in a fleet capacity, while still maintaining their strengths for solo play, but I just don't know how that is possible without totally new mechanics/restrictions being introduced just for them, which wouldn't be ideal. Mechanic already kind of exists on other hulls: they can be made to receive less remote assistance (fleet boosts and logi). The only thing wrong with *just* doing that is they can still facetank a polarized nightmare.
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